Which is the correct order of occurrence of events on a Screen?

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The correct order of occurrence of events on a Screen is Initialize, Ready, Render, Destroy. This sequence reflects the standard lifecycle of a screen in OutSystems.

During the Initialize phase, the screen's preparation begins. This is where the screen's data is set up, variables are initialized, and any necessary computations are performed. Following this, in the Ready phase, the screen has been prepared for user interaction and is fully loaded. At this point, any final configurations that might be needed can be made.

The Render phase occurs after Ready. It's within this phase that the UI is generated and presented to the user. The screen components are drawn based on the data and state established in the earlier phases, and the user can now interact with the screen.

Finally, the Destroy phase is invoked when the screen is being closed or when navigating away from it. This phase allows for cleaning up resources and can help prevent memory leaks by properly disposing of any held resources.

This structured process ensures that each phase is executed in the correct order, facilitating a smooth user experience and efficient resource management throughout the lifecycle of the screen.

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